

Instead of getting every actor together and booking a whole session in the studio, we could grab guys for half-an-hour at a time at their home. Like Natalie said, in some ways, we could schedule V/O sessions a lot easier. We thought V/O was going to be a serious issue. But when it came to the hard things - we thought mocap was going to be a serious issue. 1 impact was just the more organic conversations, back and forth. We were suddenly having virtual meetings that felt a lot like the meetings we have. Three days after, we were working from home. How can we possibly continue to develop through this? I was blown away. Vondrak: When COVID first happened, there was a serious worry. How did that impact the overall development, and how has each team handled it? Question: We heard a bit from Natalie about what COVID meant for the performance capture. We ended up choosing a different voice for that character. We did not have Sam return as Mason this time around. Question: Is Sam Worthington returning as Mason? I just couldn’t get all my favorite cartoons in, unfortunately. That was a huge part of it, but obviously, being from the ’80s, I love the clothes and the pop culture. The conspiracy theories you think are crazy, some of them have more truth than you’d imagine. We dove into real documents, talked to real people that were working in high positions back then. That’s what was so much fun about the ’80s. I can pull up an article today that explains something about a doomsday device on either side of the Cold War, and there’s part of you that would believe it. But I think what I probably loved the best is, I think Black Ops is at its best, like the other Dan just said, when the conspiracies are there, and they’re grounded in real history. For me, the music, the vehicles, the clothing.

Question: Dan Vondrak, what was your favorite part of developing a game in the 1980s era?ĭan Vondrak: I grew up in the ’80s, so there’s so much about it that I loved. Bringing this story to a contemporary audience and making it relevant. That was a big part of what we wanted to capture in this game, that zeitgeist of not only the original Black Ops and the Cold War era, but also things that are happening today. In some ways, that allows us to add an edge of excitement to our fiction and our narrative. Conspiracy theories almost develop a life of their own.
#Black ops 2 sound quiz series
Just thinking about, what is the pure essence? The Black Ops series cuts to the heart of a lot of the paranoias of society, the fears of what war might mean, what kind of espionage operations are actually happening out there. In fact, we talked about that a lot as we developed the creative for this game. It’s the stories that are not ripped from the headlines, but between the headlines. Question: Having been involved in Black Ops for more than a decade, what does a Black Ops game mean to you?ĭan Bunting: Well, we talked about it a lot.
